Short film: Internet Machine - trailer
Trailer for Timo Arnall’s multi-screen film, Internet Machine, which documents the massive Telefónica data centre in Alcalá, Spain.
(via The Verge and elasticspace)
Trailer for Timo Arnall’s multi-screen film, Internet Machine, which documents the massive Telefónica data centre in Alcalá, Spain.
(via The Verge and elasticspace)
What is code and why does it matter? In this persuasive PBS Arts episode, several programming evangelists hold to the opinion that ‘everyone should learn to code’.
But as interface designer Bret Victor, in his 2012 essay ‘Learnable Programming’, points out:
Programming is a way of thinking, not a rote skill. Learning about ‘for’ loops is not learning to program, any more than learning about pencils is learning to draw.
You can read Victor‘s incisive essay here.
Over 100 users on the popular collaborative code sharing host GitHub have resurrected and updated an A–Z of free programming books that first appeared on Q&A site StackOverflow. The list is a wonderful reading resource for enlightened coders and developers to delve into, perhaps looking to learn another programming language or to fill gaps in their knowledge.
If you’re searching for solid grounding in programming, then you might like MIT’s Harold Abelson and Gerald Jay Sussman’s influential ‘Structure and Interpretation of Computer Programs’. Intermediate coders will enjoy the pearls of wisdom selected for O’Reilly’s ‘97 Things Every Programmer Should Know’ (available in its original text). My favourite, ‘The Nature of Code’ by Daniel Shiffman, explores ‘generative’ and computational design.
You can browse the exhaustive bibliography here on GitHub.
ASIDE: If you’re new to coding then you might start with Codeacademy’s interactive learning modules and Harvard’s OpenCourseware Introduction to Computer Science and Programming lectures, both of which are excellent and free, but not currently listed.
Academic, presenter and Guardian tech-journalist Aleks Krotoski investigates real world experiences that cannot yet be replicated online.
(via John Fass)
Bill Viola, a pioneer in video art, concluded an artist residency at MIT, in 2009, with a thoughtful conversation about profound changes to sense perception and tactile experience brought about by technology.
In the above video, he talks about new research in computational photography, tangible media and ‘hyperinstrument environments’ which augment and mediate human experience at the edge between physical and virtual.
(via MIT TechTV)
A pragmatic 18-minute primer. By Bassett & Partners and Microsoft.
(via Fast Company)
Some day in the not too distant future, billions of people will be able to express and communicate with each other via a network of computers — no way!
(via @bebebel)
Annotating Interaction and Graphic Design, Creativity, Diversity, Highbrow, Lowbrow, Architecture, Art, Environment, Access, Datum, Research, Hunches and Stuff.